Towards virtual humans in medicine: a prospective view.

Computerized medical imaging and graphics : the official journal of the Computerized Medical Imaging Society 1994 Vol.18(2) p. 97-106

Thalmann NM, Thalmann D

Abstract

In this paper, we first explain how we create virtual humans today and how we simulate their movements. Then we explore the impact of computer-generated humans on medical research and education. In the area of orthopedics, we discuss the simulation of motion with joint illness and prosthesis. We then explain the simulation of effects of plastic surgery and facial deformations on facial motion and speech. In surgery, a graphics database of organs, combined with the impact of virtual reality, may lead to surgical interventions in a virtual world. Psychiatry research may also find important new tools in behavioral and knowledge-based animation research. Finally, we explain the next generation of patients: virtual people with real virtual bones and soft tissues.

추출된 의학 개체 (NER)

유형영어 표현한국어 / 풀이UMLS CUI출처등장
해부 facial scispacy 1
해부 organs scispacy 1
해부 bones scispacy 1
해부 soft tissues scispacy 1
질환 deformations scispacy 1
기타 humans scispacy 1
기타 joint scispacy 1
기타 patients scispacy 1
기타 people scispacy 1

MeSH Terms

Behavior; Biomechanical Phenomena; Computer Graphics; Computer Simulation; Computer-Aided Design; Face; Facial Expression; Facial Muscles; General Surgery; Humans; Joints; Models, Biological; Movement; Muscles; Prostheses and Implants; Surgery, Plastic